Special Events

Version: 19.01.24

“Let there be special event!”

Admins can apply special events after the world is generated.
This mod will send the following two commands for you:

ApplySpecialEvent(“event”)
TheWorld.topology.overrides.specialevent = “event”

in which “event” could be the following codes

nil <- aka default (without quotation marks)
“none”
“hallowed_nights”
“winters_feast”
“year_of_the_gobbler”
“year_of_the_varg”

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