ActionQueue Reborn

This version of Action Queue has been completely rewritten with a focus on fixing all the underlying issues with the previous versions, optimizing and minimizing any performance impact, along with adding several new features. Action Queue DST ported by xiaoXzzz has been a great addition to my collection of mods, and it was only after using it for more than a year, that I decided I wanted to undertake fixing the few issues it had.

The original Action Queue for Don’t Starve by simplex, which was created in 2014, is an amazing mod that still sees much use in its various versions.

Usage

  • Shift + click on entities as you normally would to add them to the action queue
  • Shift + double-click on an entity to select all entities of the same prefab in a configurable range
  • Shift + drag-click a rectangle to select entities within a selection box
  • Shift + drag-rightclick with a deployable item in your cursor to place it within the bounded area
  • Shift + drag-rightclick with a tool equipped to focus the actions performed by that tool
  • Shift + rightclick with a mini-sign in your cursor to place it directly on a chest
  • Shift + click on a crafting recipe to continuously craft that item
  • Press C to craft the last completed recipe (includes structures)
  • Shift + C to continuously craft the last crafted item (doesn’t include structures)
  • Press any movement, primary, secondary, attack, or action key to cancel (or pause) the queue
  • Press F3 to display a turf grid that may help you with aligning your placements
  • Press F4 to toggle auto-collect which is triggered by certain actions
  • Press F5 to toggle endless deploy mode, ignores selection height to deploy all available items

Config Options

  • ActionQueue key with an extensive keylist
  • Always clear queue
    (if false, use action key(spacebar) to clear selected targets)
  • Selection color with 10 colors to choose from
  • Selection opacity
  • Double click speed
  • Double click range
  • Turf grid toggle key
  • Turf grid radius
  • Turf grid color
  • Option to always deploy on the wall / turf grid
  • Auto-collect toggle key
  • Enable auto-collect by default
  • Endless deploy toggle key
  • Enable endless deploy by default
  • Craft last recipe key
  • Tooth-trap spacing

New Features

  • Ability to add entities to the selection queue during a deployment action
  • Auto-collect can be toggled in game as needed
  • Configurable deploy spacing for tooth traps
  • Caches your last completed recipe to be re-called with a single key press (default C)
  • Craft last recipe repeatedly with ActionQueue key + last recipe key (shift + C)
  • Draw added to the action list
  • Deploy now goes up and down rows instead of always returning to the horizontal start position
  • Deployment of items by dropping them on the wall grid
  • Eat added to the action list
  • Feedplayer added to the action list
  • Grabs the next stack of items of the same type from your inventory for active item actions
  • Heal player added to the action list
  • Minisigns are now easily placeable on chests
  • Pick action will never target evil flowers
  • Pickup action will never target any active trap
  • Pitchfork actions, digging and placing turf
  • Repeat crafting is faster (timer based)
  • Tool filtering, which was a feature of the original mod
  • Unwrap added to the action list
  • Waits for a broken tool to re-equip without canceling the queue
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